How to start Mysterious Presence
Go to Astra's Northside and interact with the malfunctioning sign outside ChillBeanz Cafe. The anomaly pulls you into an unknown space; touch the Voxel Cube there, return to the street and speak with the nearby repairer. Current launch walkthroughs do not report a separate level requirement beyond reaching Astra. September 19 Voxel Cube walkthrough.
This guide contains location and boss spoilers. Mysterious Presence is an Astra investigation, not part of the Russet Highlands Golden Helmet scene.
Main investigation route
After the opening anomaly:
- Speak with the repairer in Northside.
- Visit Prof. Bohr at the Polaris Institute.
- Enter the Holo-Lab and speak with Nova.
- Return to Northside and investigate the malfunction points.
- Revisit the Holo-Lab when the objective sends you back; the Super Claw section is inserted during the investigation.
- Collect all nine Voxel Cubes, enter the Holo-Lab portal and finish the multi-stage Voxelic fight.
- Investigate the memory data and finish the conversations with Nova, Prof. Bohr and Principal Oswen.
The game reveals some objectives as the quest advances, so do not assume every cube marker will be available from the first visit.
All nine Voxel Cube locations
Treat this as a checklist of puzzle types, not a required collection order. Later walkthroughs identify three signs, two rides, two numbered paths, Judy's band and the Super Claw device. Check the active objective before revisiting a completed puzzle.
| Landmark | Puzzle or objective |
|---|---|
| ChillBeanz sign | Starting sliding puzzle and anomaly |
| Mementos / Anii Apartment sign | Sliding puzzle |
| Starwish Gacha sign | Sliding puzzle |
| Horizon Square seesaw | Ride meter |
| Swing near Chill Street | Ride meter; exact placement needs client confirmation |
| Path east/south of ChillBeanz | Number tiles |
| Northwest overpass | Second number-tile path |
| Judy's band north of Horizon Square | Dialogue melody |
| Super Claw rooftop | Linked Super Claw Malfunction objective |
This revised landmark checklist follows the September 26 illustrated walkthrough. Our earlier “musical pathway” and “Battle League poster” labels were ambiguous; do not count an extra cube from those old names. We have not verified a coordinate map in the current client.
When the checklist and your tracker disagree
Use the actual collected total and active quest objective to decide what is missing. Walkthroughs differ on coordinates, swing descriptions and Cornet dialogue counts. We have not resolved those differences in-game, so this page does not publish a combined coordinate route or guarantee one Cornet answer. Follow the visible dialogue and puzzle feedback; an old guide's numbering is not your quest state.
Keep track without losing your place
For each landmark, note whether you have found it, completed its puzzle and collected the resulting cube. Those are three different checkpoints. If a guide shows a cube at an already-cleared landmark, compare your tracker before repeating the entire route. A screenshot of your quest total and map is more useful for troubleshooting than a list of guide step numbers.
How to finish the Holo-Lab fight
After the cubes are assembled, follow the objective back through the Holo-Lab portal. Current guides describe a three-stage Voxelic encounter with changing elements. Bring more than one useful element and enough recovery rather than building the whole party around a single matchup.
Completing the investigation identifies the consciousness behind the failures and awards the Aimo Core. If the portal or next objective is missing, confirm that you completed the inserted Super Claw Malfunction section and returned to Nova.
Rewards
Version 1.0 quest text records these rewards for the main section:
- 1,000 Safaris
- 50 Glimmer
- 60,000 Credits
- 200 Voxel Coins
The Super Claw Malfunction section separately records 500 Safaris, 10 Aniipod Hypers, 10 Aniipod Tracks and 2 Tumblers. Some guides label the 1,000-point reward as EXP rather than Safaris. We have not resolved that naming difference; use the live reward panel before planning currency totals. Extracted version 1.0 quest record.
Common blockers
The starting sign looks like decoration
Track the quest and confirm the landmark name before searching the surrounding streets. Use the illustrated reference to compare the sign; this page does not contain a verified in-game map.
A puzzle is solved but the total has not changed
Check whether its cube still needs to be collected. Record the total before and after collection so you do not mistake a finished puzzle for a registered quest item.
A guide's melody answer does not match the menu
Do not interpret “three” or “four” in a guide as a guaranteed number of repeated interactions. Compare the full dialogue options and the resulting response. The conflicting Cornet reports remain unverified here; no single answer is presented as tested.
The Holo-Lab portal is missing
Check the collected total, your current conversation objective and the linked Super Claw Malfunction section. Return to Nova when the tracker asks you to. If the expected transition still fails, record the objective text and client version for Support instead of assuming the save is broken.
The fight is finished but the quest remains active
Continue the outstanding memory and conversation objectives. A defeated boss and a completed quest are separate checkpoints; follow the remaining tracker markers before repeating the fight.
Sources and verification
Updated September 28, 2026. The landmark checklist was checked against a later walkthrough; coordinates, melody conflicts and current-client behavior remain unverified. Existing reward figures come from version 1.0 text extracts, not a new in-game test. Aniimo's official website does not currently publish this complete walkthrough.