When does Aniimo come out?
Aniimo launches on PC, PlayStation 5, and Xbox Series X|S on September 16, 2026 (UTC+8). iOS and Android follow on September 23. Pawprint Studio reaffirmed those dates in its September 3 developer letter.
The Xbox pre-order listing specifies 10:00 UTC+8 for PC and console. The conversions below describe that same instant; they do not indicate regional early access.
| Region | PC / console release time |
|---|---|
| UTC+8 | September 16, 10:00 |
| UTC | September 16, 02:00 |
| US Eastern (EDT) | September 15, 22:00 |
| US Pacific (PDT) | September 15, 19:00 |
| Japan / Korea | September 16, 11:00 |
Mobile has a confirmed date, but this guide does not assign it the PC launch hour.
Why does Steam say September 15?
The US-facing Steam store date is consistent with the UTC+8 launch falling on the previous evening in North America. A different calendar date alone is not evidence of a delay. Use the time-zone table when coordinating with friends.
Confirmed platforms and official stores
| Platform | Official destination | Announced date (UTC+8) |
|---|---|---|
| PC | Steam / Epic | September 16 |
| PS5 | PlayStation | September 16 |
| Xbox Series X and S | Xbox | September 16 |
| Android | Google Play | September 23 |
| iOS | Official website | September 23 |
What about Switch, Switch 2, PS4, Xbox One, or Mac?
We have not found an official announcement of a Nintendo Switch, Switch 2, PS4, Xbox One native, or macOS version in the checked launch sources. That is an unconfirmed platform status, not a claim that a port can never happen. Xbox cloud availability also does not establish a native version for older hardware.
What should you do before launch?
Choose an official store, verify your platform requirements, and distinguish a free account registration from an optional paid pack. For PC, read the Steam and Epic requirements comparison. For rewards, see pre-registration and events.
Sources & verification
Sources checked September 7, 2026. Launch systems may change; this is a pre-launch reference, not a live-server test.